- Home
- Tad Williams
Sea of Silver Light Page 3
Sea of Silver Light Read online
Page 3
Renie and !Xabbu and Emily find that they have escaped Kansas for something much more confusing—a world that does not seem entirely finished, a place with no sun, moon, or weather. They have also inadvertently taken an object from Azador that looks like an ordinary cigarette lighter, but is in fact an access device, a sort of key to the Otherland network, stolen from one of the Grail Brotherhood (General Daniel Yacoubian, one of Jongleur's rivals for leadership). While studying the device in the hopes of making it work, !Xabbu manages to open a transmission channel and discovers Martine on the other end, trapped in the Place of the Lost and desperately trying to open a gateway. Together they manage to create a passage for Martine and her party, but when they arrive, believing they are being pursued by a murderous Sweet William, they find that it is William himself who has been fatally injured, and grandmotherly Quan Li who is really the murderer Dread in virtual disguise. His secret revealed, Dread escapes with the access device, leaving Renie and the others stranded, perhaps forever, in this disturbing place.
OTHERLAND: Mountain of Black Glass
Synopsis
Renie Sulaweyo, her Bushman friend !Xabbu, and several more of the volunteers recruited by the strange Mr. Sellars have been reunited in the weirdest part of the Grail network they have yet discovered—a world that seems somehow unfinished. They are stranded there because the murderer named Dread, who was masquerading as one of their company, has taken the access device—a virtual object that appears to be a cigarette lighter—that they have been using to travel between simulated worlds.
While they try to discover a way out, two of the more mysterious members of their company, Florimel and T4b, finally explain their backgrounds. Florimel is an escapee from a German religious cult, and has come to the network because her daughter is one of the children (like Renie's brother Stephen) who has fallen into one of the mysterious Tandagore's Syndrome comas. T4b, whose real name is Javier Rodgers, is a former street kid and gang member, now living with his grandparents. A young friend of his has also fallen prey to a coma.
Renie and the others find the unfinished world in which they are marooned increasingly uncomfortable—at one point, they see something that looks just like !Xabbu's baboon sim, but isn't. When a huge hole suddenly opens right in the middle of the ground, almost swallowing the blind woman Martine and somehow obliterating one of T4b's virtual hands, they decide they must escape immediately. Martine, !Xabbu, and Renie, working together, manage to open a gateway even without the lighter.
After they step through the gateway, following in Dread's virtual tracks, the search-and-destroy program named Nemesis, which was put into the network to locate another fugitive, Paul Jonas, tries to decide whether to follow them or not. It is confused—there are things happening on the network that interfere with the original clarity of its programmed drives, anomalies that are making it do strange, unprecedented things.
The amnesiac fugitive Paul Jonas is living out a version of the Odyssey in which he is Odysseus, returned to his home island of Ithaca after the Trojan War. But Penelope, the wife of Odysseus (who also appears to be yet another incarnation of the mysterious woman Paul thinks of as "the Angel") does not seem to be playing by the same set of rules. In an effort to shake her up and get some answers—another incarnation of the Angel has told him that the Penelope-version will tell him how to find the "black mountain" he must reach—he performs an invocation of what he thinks is Hades, the death god of ancient Greece. Instead, he summons the Angel herself, confronting Penelope with a near-twin. Next, a new force answers his invocation—not Hades, but the Other, the dark intelligence behind the Grail network. Terrified, Paul flees onto the ocean, but his boat is destroyed.
Meanwhile, Orlando Gardiner and his friend Sam Fredericks are in a simulation of ancient Egypt—a simworld that is the one place on the network that Felix Jongleur, the world's oldest man and master of the Grail Brotherhood, considers his home. They have been hidden from Jongleur's subordinates by a woman named Bonnie Mae Simpkins who is a member of a group called the Circle. She tells them how her husband and many other Circle members have been killed trying to penetrate the mysteries of the Grail network. Now the last few members in Egypt are besieged in a temple. Bonnie Mae recruits the god Bes to lead her and Orlando and Fredericks there, hoping that her Circle friends can help the two teenagers escape Egypt through an activated gateway.
People offline are just as involved in these events as those trapped on the network. Catur Ramsey, a lawyer who works for Sam Fredericks' parents, finds himself drawn deeper and deeper into the Otherland mystery. With the help of Orlando's software agent, a cartoon bug named Beezle, Ramsey follows the online trail of the two comatose teenagers. A Canadian woman named Olga Pirofsky that he contacts, who works for one of Jongleur's many companies, has also become involved. What started for her as troubling headaches have now become dream-visitations by mysterious children. Olga fears she might be going mad.
In North Carolina, the little girl Christabel Sorensen, who helped Sellars escape and hide under the military base where they both live, has been caught by her security chief father, Major Sorensen. Sellars uses the little homeless boy Cho-Cho to ask Christabel to arrange a conversation with her parents. Sellars tells—and shows—Christabel's parents enough to convince them to help him escape the base entirely. With Sellars hidden in the back of their van, and Cho-Cho pretending to be Christabel's cousin, they all set out for a rendezvous with Catur Ramsey, who has also been contacted by Sellars.
Back in the Otherland network, Renie, !Xabbu, and the others have come through their jury-rigged gateway, following Dread's trail into a mysterious simworld known only as the House. They quickly discover it's called that because the world is nothing but a house—an endless collection of halls and rooms, with separate civilizations living only floors apart from each other. They are assisted in their queries by a brotherhood of monks who maintain the House's monstrous library, but Martine is kidnapped by Dread, and with the aid of one of the monks they set out in search of her—and the murderer.
Someone else searching for the murderer Dread—although in the real world, not the virtual—is Calliope Skouros, an Australian homicide detective. In the course of investigating one of Dread's earliest killings, she begins to find out just what a strange and unpredictable killer he is. Although Dread—also known by his birth-name, John Wulgaru—is listed as dead in police records, Calliope begins to suspect that he is alive.
Dread is not only alive, but has returned to Sydney, setting up operations only miles from Detective Skouros. He has brought the American programmer Dulcie Anwin to Australia to help him make sense of the Otherland network, whose existence he discovered while eliminating one of Felix Jongleur's Grail Brotherhood rivals. Dulcie finds herself strangely attracted to Dread—she knows he is a criminal, but has no idea of his true proclivities—and Dread is more than willing to use that attraction for his own benefit. He has big plans for the network, and plans to use his experience there as a basis for overthrowing his employer, Jongleur. He sets Dulcie up in a loft and puts her to work.
In South Africa, Renie's father Long Joseph Sulaweyo and friend Jeremiah Dako have been guarding her and !Xabbu while they lie helpless in the V-tanks they have used for long-term access to the network. But Long Joseph, cut off from drink, miserable, and distracted, left the abandoned army base to head for Durban and was kidnapped outside the hospital where his son Stephen lies comatose. The kidnapper turns out to be Renie's ex-boyfriend Del Ray, whose own life has been ruined by the help he gave Renie. He is desperate to find Renie so he can get a group of thugs (whom Dread hired on behalf of Jongleur) off his back. But when Joseph and Del Ray leave the hospital after going back to see Joseph's son, they are trailed by a mysterious black van. Then, when they return to the army base dug deep into one of the Drakensberg mountains, they find the thugs are there ahead of them. Joseph and Del Ray sneak into the base through the air duct Joseph used in his escape. Inside the base, Jeremiah has
been contacted by Mr. Sellars, who wants to help them, but things do not look good. All but weaponless themselves, they are now besieged by heavily-armed killers.
Shipwrecked Paul Jonas is bound for Troy, which means he is living out the Odyssey more or less backward. After getting help building a raft—and other sorts of solace—from a hospitable goddess, he puts to sea again. He survives the attack of the monster Scylla and the whirlpool Charybdis, then finds another survivor floating unconscious in the waves. The stranger turns out to be Azador, a mysterious Gypsy who had traveled earlier with Renie and !Xabbu and the strange girl Emily from the Oz simulation, and from whom Renie accidentally took the access device/lighter. Together, Paul and Azador defeat a dangerous cyclops and land on the island of Lotos, where they fall under the spell of the narcotic flowers. The Angel wakens Paul and helps them escape, but only after a hallucinating Azador has told Paul that he too is being pursued by the Grail Brotherhood, that he has escaped from their immortality machines, but many of his Gypsy kin have not. Free of Lotos, they sail on to Troy.
In the House-world, Renie and her companions have had little luck finding the kidnapped Martine (who is being psychologically tortured by Dread) and have themselves been captured by one of the tribes who make the House's attic their home. To their surprise, they find Hideki Kunohara sharing the robbers' revelries. Kunohara, one of the landlords of the Grail network, whose own giant world of insects they had crossed earlier, seems bemused to see them, but intercedes for them with the robbers. Paul Jonas' Angel appears to them all in a supernatural fashion, frightening away the robbers and alarming even Kunohara, who refuses to help Renie and the others any more than he already has, saying that he cannot risk the displeasure of the powerful Grail Brotherhood.
Renie and her companions at last find Martine, but only after !Xabbu has disappeared while searching for her (his baboon sim a more useful form for exploring the rooftops of the House). But Martine is not alone; Dread has prepared a trap for them. When they open the door, he shoots T4b and Florimel, then battles with Renie across a steep rooftop. Just when it seems he has won, !Xabbu returns, and then Florimel finds one of Dread's discarded guns. As Dread prepares to kill Renie, Florimel shoots him. He dies—but only online, leaving the stolen virtual body behind. For the moment Dread has been pushed out of the Grail network, and Renie and her companions are battered but safe.
Ancient arch-mogul Felix Jongleur has been very busy preparing for the Ceremony—the moment at which the members of the Grail Brotherhood will become immortal within the virtual worlds they have built for themselves. He has not been spending much time in his favorite mythical-Egypt simulation, and does not realize how far out of hand things have become there. His servants Tefy and Mewat—the Egyptian versions of his subordinates Finney and Mudd, who have been chasing Paul Jonas all through the network—are now forced to besiege a temple full of people resisting their cruel reign.
Inside the besieged temple, Orlando Gardiner and Sam Fredericks meet other members of the Circle, including Nandi Paradivash, a specialist who is trying to make sense of the network's dying gateway system. There is something very wrong with the Grail network. Its mysterious operating system, the Other, is acting in a peculiar fashion, and many of the simworlds seem to be falling apart.
Tefy and Mewat attack the temple, first bringing in a trio of rogue Egyptian gods to fight with the temple's two sphinx-guardians, then sending in a horde of tortoise men and flying snakes to finish the job. Orlando fights bravely, but cannot keep Sam from being captured by Tefy and Mewat. The unpleasant pair have recognized the teenagers as real people from outside the network, and are about to take them away to be tortured when Jongleur himself returns in the form of Osiris, chief god of Egypt. In the chaos, Orlando and Fredericks escape through one of the gateways Nandi has opened, out of Egypt and into Troy, where they have been urged to go by another incarnation of Paul Jonas' Angel.
Paul has already made his way to Troy, where—as Odysseus—he fits right in with the Greeks besieging the city. But when he is sent to the tent where the hero Achilles and his friend Patroclus wait, unwilling to fight against the Trojans, he decides something about the two doesn't seem to fit the simulation. After much sparring, he reveals his true name to them. Achilles and Patroclus are in fact Orlando and Sam, who recognize the name "Jonas" from something Sellars had told them. The meeting becomes a happy one, although Paul's spirits sag a little when he learns the two teenagers are in just as much trouble, and are just as lost, as he is.
Renie and the others use the lighter recaptured from Dread to leave the House and go to Troy. Unlike Orlando and Paul, when they enter the simulation they are assigned to the Trojan side in the besieged city, aware that their friends may be outside the gates, but with no way to recognize them. They are quickly sent on a deadly raid against the Greeks.
Paul Jonas has a dream in which the Angel appears to him again and tells him to go outside the camp. He meets Renie and the others, They talk for a long lime, comparing stories, trying to make sense of what they have learned. Paul decides to bring them back to the Greek settlement in the guise of prisoners so they can be reunited with Orlando and Sam, but even as they reach the camp the Trojans launch a frightening attack.
Caught in the middle of a fierce battle, cut off from Orlando and Sam, they can only struggle to stay alive. In the meantime, Sam, in a misguided effort to keep up the morale of Achilles' despairing troop and buy the sick Orlando some time to get better, dresses herself in the famous armor of Achilles and, masquerading as their chieftain, leads Achilles' soldiers out to fight the Trojans. The masquerade is so successful that the Trojans are driven back toward the walls of Troy. Orlando wakes to find himself alone. When he realizes what has happened, he scavenges armor and weapons and sets out across the plain toward the city, despite his own fast-failing health, desperate to save his friend Sam. He discovers her about to be killed by the Trojan hero Hector, and only barely manages to overcome him, then collapses in front of the walls.
Martine, who has been given a role as one of the Trojan royal family, is desperate to keep her friends alive. Hearing of the fighting in front of the walls, she nearly tricks some Trojan guards into opening the gates, but when they balk, she is forced to order T4b to kill the guard captain. The gates are opened, and to Martine's shame the Greeks come roaring into Troy, burning, raping, and killing. Although she and the others are all reunited, and even though the Trojans being killed are merely programs, she feels she has done a terrible thing.
Meanwhile, the Grail Brotherhood have begun their Ceremony, although Jongleur is irritated by the absence of his employee, Dread. Jongleur and technocrat Robert Wells explain to the concerned Grail members that they will not truly transfer their minds directly to the network. Instead, duplicate versions of themselves, virtual minds which have been made to copy every detail in the original minds, will come to life online—but in order to assure that only one version of each Brotherhood member exists, they must kill off their physical bodies. Because they are not aware that Jongleur, Wells, the financier Jinn Bhao, and American military man Daniel Yacoubian are not actually going through with the Ceremony this time—because they want to see how well the process works, these four will only pretend to awaken their virtual bodies and murder their real physical selves—the other members of the Brotherhood are at last convinced.
But Dread has other plans for the Grail network. He has decided to force his way back online, and with the help of Dulcie Anwin and a copy he has made of the access device/lighter, he tries to enter the system. He is resisted with terrible force by the security systems of the Other, but in the course of their battle—Dread employing his own telekinetic talent, which he calls his "twist"—Dread discovers that the network has mechanisms to inflict something like pain on the Other, mechanisms which the Grail Brotherhood has used to force the intelligent operating system to do their will. Dread uses this pain to bludgeon the Other into retreat. Victorious, Dread can now influence and
even direct the entire Grail network.
Renie, Paul, !Xabbu, and the others fight their way across the dying city. When Paul meets Emily, a longtime companion of Renie and the others, he is stunned to recognize her as another version of the Angel. A name suddenly comes back to him—"Avialle"—and he is overwhelmed by returning memories.
Suddenly he can remember being hired by Felix Jongleur to work as a tutor in Jongleur's huge office-tower home in Louisiana. And he also recalls his first meeting with his pupil—Jongleur's daughter, Avialle Jongleur. But he can remember no more.
Despite apparently being followed by someone, they enter an abandoned temple and make their way to an altar at the center of a maze, where the Angel appears to them again and tells them they are too late—that she no longer has the strength to take them to where the Other wishes them to go. Paul offers her anything she needs, but does not expect what happens next. The Angel takes the life-force from Emily, who was only some kind of copy of herself, and then opens a gateway. When they go through, Paul and Renie and the others find themselves on a trail on the side of a bizarre and not-quite-real black mountain. They trek to the top, where they find a bound giant lying in a wide valley. The giant is in terrible pain, but is singing a song about an angel. Martine recognizes the song. It was sung to her by the mysterious child in the Pestalozzi Institute, thirty years before, on the day she lost her sight.