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Not all of the cave dwellers welcome the unusual stranger; one picks a quarrel that results in Paul being abandoned in the frozen wilderness. He survives an attack by giant cave hyenas, but falls into the icy river once more.
Others are having just as difficult and painful a time as Paul, although they are better informed. Renie Sulaweyo originally had set out to solve the mystery of her brother Stephen's coma with her friend and former student !Xabbu, a Bushman from the Okavango Delta. With the help of a blind researcher named Martine Desroubins, they have found their way into Otherland, the world's biggest and strangest virtual reality network, constructed by a cabal of powerful men and women who call themselves The Grail Brotherhood. Summoned by the mysterious Mr. Sellars, Renie meets several others who have been affected by the Grail Brotherhood's machinations—Orlando Gardiner, a dying teenager, and his friend Sam Fredericks (who Orlando has only recently discovered is a girl), a woman named Florimel, a flamboyant character who calls himself Sweet William, a Chinese grandmother named Quan Li, and a sullen young man in futuristic armor who uses the handle T4b. But something has trapped them within the network, and the nine companions have been forced to flee from one virtual world to the next on a river of blue fire—a virtual path that leads through all the Otherland simulation worlds.
The newest simworld is much like the real world, except that Renie and her companions are less than a hundredth of their normal size. They are menaced by the local insects, as well as larger creatures like fish and birds, and the members of the group become separated. Renie and !Xabbu are rescued by scientists who are using the simulation to study insect life from an unusual perspective. The scientists soon discover that, like Renie and !Xabbu, they are trapped online. Renie and !Xabbu meet a strange man named Kunohara, who owns the bug world simulation, but claims he is not part of the Grail Brotherhood. Kunohara poses a pair of cryptic riddles to them, then vanishes. When a horde of (relatively gigantic) army ants attacks the research station, most of the scientists are killed and Renie and !Xabbu barely escape from a monstrous praying mantis.
As they flee back to the river in one of the researchers' aircraft, they see Orlando and Fredericks being swept down the river on a leaf. As they attempt to rescue them, Renie and !Xabbu are pulled through the river gateway with them, but the two groups wind up in different simulations.
Meanwhile, in the real world outside the network, other people are being drawn into the widening Otherland mystery. Olga Pirofsky, the host of a children's net show, begins to suffer from terrible headaches. She suspects that her online activities might have something to do with it, and in the course of investigating her problem, begins to learn of the apparently net-related illness that has struck so many children (including Renie's brother.) Olga's research also draws the attention of a lawyer named Catur Ramsey, who is investigating the illness on behalf of the parents both of Orlando and Fredericks, since in the real world both teenagers have been in a coma ever since their entrance into the Otherland network.
John Wulgaru, who calls himself Dread, and whose hobbies include serial murder, has been an effective if not one hundred percent loyal employee of the incredibly wealthy Felix Jongleur, the man who heads the Grail Brotherhood (and who spends most of his time in his Egyptian simulation, wearing the guise of the god Osiris.) But in the course of killing an ex-member of the Brotherhood at Jongleur's orders, Dread has discovered the existence of the Otherland network, and has even taken over one of the sims in Renie's marooned company. As his master Jongleur is caught up in the final arrangements for the Otherland network—whose true purpose is still known only to the Brotherhood—Dread busies himself with this new and fascinating puzzle. As a spy among Sellars' recruits, Dread is now traveling through the network and trying to discover its secrets. But unlike those in Sellars' ragtag group, Dread's life is not at risk: he can go offline whenever he wishes. He recruits a software specialist named Dulcie Anwin to help him run the puppet sim. Dulcie is fascinated by her boss, but unsettled by him, too, and begins to wonder if she is in deeper than she wants to be.
Meanwhile, a bit of Dread's past has surfaced. In Australia, a detective named Calliope Skouros is trying to solve a seemingly unexceptional murder. Some of the terrible things done to the victim's body are reminiscent of an Aboriginal myth-creature, the Woolagaroo. Detective Skouros becomes convinced that there is some strange relationship between Aboriginal myths and the young woman's death she is investigating.
Back in the Otherland network, Renie and !Xabbu find themselves in a weird, upside-down version of the Oz story, set in the dreary Kansas of the original tale's opening. The Otherland simulations seem to be breaking down, or at least growing increasingly chaotic. As Renie and !Xabbu try to escape the evil of Lion and Tinman—who seem to be two more versions of Paul Jonas' Finch and Mullet—they find a pair of unlikely allies, the young and naive Emily 22813 and a laconic gypsy named Azador. Emily later reveals that she is pregnant, and says Azador is the father. Separated from Azador during one of the increasingly frequent "system spasms," they escape Kansas, but to their surprise, Emily (who they had thought was software) travels with them to the next simulation.
Orlando and Fredericks have landed in a very strange world, a kitchen out of an ancient cartoon, populated by creatures sprung from package labels and silverware drawers. They help a cartoon Indian brave search for his stolen child, and after battling cartoon pirates and meeting both a prophetic sleeping woman and an inexplicable force—entities that are really Paul Jonas' mystery woman and the network's apparently sentient operating system, known as the Other—they escape the Kitchen and land in a simulation that seems to be ancient Egypt.
Meanwhile, their former companions, the blind woman Martine and the rest of the Sellars' recruits, have hiked out of the bug world to discover themselves in a simulation where the river is made not of water but air, and where the primitive inhabitants fly on wind currents and live in caves along vertical cliffs. Martine and the others name the place Aerodromia, and although they are nervous about trying it at first, they soon discover that they can fly, too. A group of natives invite them to stay in the tribal camp.
Paul Jonas has passed from the Ice Age into something much different. At first, seeing familiar London sights, he believes he has finally found his way home, but soon comes to realize that he is instead traveling through an England almost completely destroyed by Martian attack—it is, in fact, the setting of H. G. Wells' War of the Worlds. Paul now realizes that he is traveling not just to worlds separate in time and space, but to some that are actually fictitious. He meets a strange husband and wife called the Pankies, who seem to be another guise of his pursuers Finch and Mullet, but offer him no harm. (Paul is also being pursued by a special software program called the Nemesis device, but he is not yet aware of it.) Then, when Paul and the Pankies stop at Hampton Court, Paul is led into the maze by a strange man and then shoved through a gateway of glowing light at the maze's center.
On the other side Paul finds himself in the setting of Coleridge's famous poem, Xanadu, and the man who brought him there introduces himself as Nandi Paradivash. Nandi is a member of a group named The Circle, who are working against the Grail Brotherhood. Paul finally learns that he is not insane, nor caught in some kind of dimensional warp, but is rather a prisoner in an incredibly realistic simulation network. But Nandi has no idea why the Brotherhood should be interested enough in Paul—who worked in a museum and remembers his other life as being very ordinary—to pursue him throughout Otherland. Nandi also reveals that all the simulations through which Paul has been traveling belong to one man—Felix Jongleur, the Grail Brotherhood's chairman. Before Nandi can tell him more, they are forced to separate, Nandi pursued by Kublai Khan's troops, Paul passing through another gateway into yet another simworld.
Things are no less complex and confusing in the real world. Renie's and !Xabbu's physical bodies are in special virtual reality tanks in an abandoned South African military base, watched over by
Jeremiah Dako and Renie's father, Long Joseph Sulaweyo. Long Joseph, bored and depressed, sneaks out of the base to go see Renie's brother Stephen, who remains comatose in a Durban hospital, leaving Jeremiah alone inside the base. But when Joseph arrives at the hospital, he is kidnapped at gunpoint and forced into a car.
The mysterious Mr. Sellars lives on a military base, too, but his is in America. Christabel Sorensen is a little girl whose father is in charge of base security, and who despite her youth has helped her friend Sellars escape the house arrest her father and others have kept him in for years. Sellars is hiding in old tunnels under the base, his only companion the street urchin Cho-Cho. Christabel does not like the boy at all. She worries for the feeble Mr. Sellars' safety, and is torn by guilt for doing something she knows would make her mother and father angry. But when her mother discovers her talking with Sellars through specially modified sunglasses, Christabel is finally in real trouble.
Martine, Florimel, Quan Li, Sweet William, and T4b have been enjoying the flying world, Aerodromia, but things get uncomfortable when a young girl from the tribe is kidnapped. Martine and the rest don't know it, but the girl has been stolen, terrorized, and murdered by Dread, still pretending to be one of Martine's four companions. The people of Aerodromia blame the newcomers for the disappearance, and dump them all into a labyrinth of caverns they call the Place of the Lost, where they find themselves surrounded by mysterious, ghostly presences which Martine, with her heightened nonvisual senses, finds particularly upsetting. The phantoms speak in unison, telling of the "One who is Other," and how he has deserted them instead of taking them across the "White Ocean," as promised. The voices also identify the real names of all Martine's company. The group is fascinated and frightened, and only belatedly realizes that Sweet William has disappeared—evidently to protect the guilty secret of his true identity. Something large and strange—the Other—abruptly enters the darkened Place of the Lost, and Martine and the others flee the horrifying presence. Martine searches desperately for one of the gateways that will allow them to leave the simulation before either the Other or the renegade Sweet William catches them.
At the same time, Orlando and Fredericks discover that the Egyptian simulation is not a straightforward historical recreation, but a mythical version. They meet a wolf-headed god named Upaut, who tells them how he and the whole simworld have been mistreated by the chief god, Osiris. Unfortunately, Upaut is not a very bright or stable god, and he interprets Orlando mumbling in his sleep—the result of a dream-conversation Orlando is having with his software agent, Beezle Bug, who can only reach him from the real world when he dreams—as a divine directive for him to try to overthrow Osiris. Upaut steals their sword and boat, leaving Orlando and Fredericks stranded in the desert. After many days of hiking along the Nile, they come upon a strange temple filled with some terrible, compelling presence. They cannot escape it. In a dream, Orlando is visited by the mystery woman also seen by Paul Jonas, and she tells them she will give them assistance, but as the temple draws them closer and closer, they find only the Wicked Tribe, a group of very young children they had met outside the network, who wear the sim-forms of tiny yellow flying monkeys. Orlando is stunned that this is the help the mystery woman has brought them. The frightening temple continues to draw them nearer.
Paul Jonas has passed from Xanadu to late 16th Century Venice, and soon stumbles into Gally, a boy he had met in one of the earlier simulations, and who had traveled with him, but Gally does not remember Paul. Seeking help, the boy brings him to a woman named Eleanora; although she cannot explain Gally's missing memories, she reveals that she herself is the former real-world mistress of an organized crime figure who built her this virtual Venice as a gift. Her lover was a member of the Grail Brotherhood, but died too soon to benefit from the immortality machinery they are building, and survives now only as a set of flawed life-recordings. Before Paul can learn more, he discovers that the dreadful Finch and Mullet—the Twins, as Nandi named them—have tracked him to Venice: he must flee again, this time with Gally. But before they can reach the gateway that will allow them to escape, they are caught by the Twins. The Pankies also make an appearance, and for a moment the two mirror-pairs face each other, but the Pankies quickly depart, leaving Paul alone to fight the Twins. Gally is killed, and Paul barely escapes with his life. Still trying to fulfill the mystery woman's summons from his Ice Age dream, he travels to a simulation of ancient Ithaca to meet someone called "the weaver." Still shocked and saddened by Gally's death, he learns that in this new simulation he is the famous Greek hero Odysseus, and that the weaver is the hero's wife, Penelope—the mystery woman, again. But at least it seems he will finally get some answers.
Renie and !Xabbu and Emily find that they have escaped Kansas for something much more confusing—a world that does not seem entirely finished, a place with no sun, moon, or weather. They have also inadvertently taken an object from Azador that looks like an ordinary cigarette lighter, but is in fact an access device, a sort of key to the Otherland network, stolen from one of the Grail Brotherhood (General Daniel Yacoubian, one of Jongleur's rivals for leadership). While studying the device in the hopes of making it work, !Xabbu manages to open a transmission channel and discovers Martine on the other end, trapped in the Place of the Lost and desperately trying to open a gateway. Together they manage to create a passage for Martine and her party, but when they arrive, believing they are being pursued by a murderous Sweet William, they find that it is William himself who has been fatally injured, and grandmotherly Quan Li who is really the murderer Dread in virtual disguise. His secret revealed, Dread escapes with the access device, leaving Renie and the others stranded, perhaps forever, in this disturbing place.
OTHERLAND: Mountain of Black Glass
Synopsis
Renie Sulaweyo, her Bushman friend !Xabbu, and several more of the volunteers recruited by the strange Mr. Sellars have been reunited in the weirdest part of the Grail network they have yet discovered—a world that seems somehow unfinished. They are stranded there because the murderer named Dread, who was masquerading as one of their company, has taken the access device—a virtual object that appears to be a cigarette lighter—that they have been using to travel between simulated worlds.
While they try to discover a way out, two of the more mysterious members of their company, Florimel and T4b, finally explain their backgrounds. Florimel is an escapee from a German religious cult, and has come to the network because her daughter is one of the children (like Renie's brother Stephen) who has fallen into one of the mysterious Tandagore's Syndrome comas. T4b, whose real name is Javier Rodgers, is a former street kid and gang member, now living with his grandparents. A young friend of his has also fallen prey to a coma.
Renie and the others find the unfinished world in which they are marooned increasingly uncomfortable—at one point, they see something that looks just like !Xabbu's baboon sim, but isn't. When a huge hole suddenly opens right in the middle of the ground, almost swallowing the blind woman Martine and somehow obliterating one of T4b's virtual hands, they decide they must escape immediately. Martine, !Xabbu, and Renie, working together, manage to open a gateway even without the lighter.
After they step through the gateway, following in Dread's virtual tracks, the search-and-destroy program named Nemesis, which was put into the network to locate another fugitive, Paul Jonas, tries to decide whether to follow them or not. It is confused—there are things happening on the network that interfere with the original clarity of its programmed drives, anomalies that are making it do strange, unprecedented things.
The amnesiac fugitive Paul Jonas is living out a version of the Odyssey in which he is Odysseus, returned to his home island of Ithaca after the Trojan War. But Penelope, the wife of Odysseus (who also appears to be yet another incarnation of the mysterious woman Paul thinks of as "the Angel") does not seem to be playing by the same set of rules. In an effort to shake her up and get some answers—another incarnation of the Angel has
told him that the Penelope-version will tell him how to find the "black mountain" he must reach—he performs an invocation of what he thinks is Hades, the death god of ancient Greece. Instead, he summons the Angel herself, confronting Penelope with a near-twin. Next, a new force answers his invocation—not Hades, but the Other, the dark intelligence behind the Grail network. Terrified, Paul flees onto the ocean, but his boat is destroyed.
Meanwhile, Orlando Gardiner and his friend Sam Fredericks are in a simulation of ancient Egypt—a simworld that is the one place on the network that Felix Jongleur, the world's oldest man and master of the Grail Brotherhood, considers his home. They have been hidden from Jongleur's subordinates by a woman named Bonnie Mae Simpkins who is a member of a group called the Circle. She tells them how her husband and many other Circle members have been killed trying to penetrate the mysteries of the Grail network. Now the last few members in Egypt are besieged in a temple. Bonnie Mae recruits the god Bes to lead her and Orlando and Fredericks there, hoping that her Circle friends can help the two teenagers escape Egypt through an activated gateway.
People offline are just as involved in these events as those trapped on the network. Catur Ramsey, a lawyer who works for Sam Fredericks' parents, finds himself drawn deeper and deeper into the Otherland mystery. With the help of Orlando's software agent, a cartoon bug named Beezle, Ramsey follows the online trail of the two comatose teenagers. A Canadian woman named Olga Pirofsky that he contacts, who works for one of Jongleur's many companies, has also become involved. What started for her as troubling headaches have now become dream-visitations by mysterious children. Olga fears she might be going mad.
In North Carolina, the little girl Christabel Sorensen, who helped Sellars escape and hide under the military base where they both live, has been caught by her security chief father, Major Sorensen. Sellars uses the little homeless boy Cho-Cho to ask Christabel to arrange a conversation with her parents. Sellars tells—and shows—Christabel's parents enough to convince them to help him escape the base entirely. With Sellars hidden in the back of their van, and Cho-Cho pretending to be Christabel's cousin, they all set out for a rendezvous with Catur Ramsey, who has also been contacted by Sellars.