Memory Sorrow and Thorn 02 - The Stone of Farewell
Copyright © 1990 by Tad Williams.
All Rights Reserved.
Cover art and frontispiece by Michael Whelan.
Cover design by G-Force Design.
Maps by Tad Williams.
Original book designed by Julian Hamer.
DAW Book Collectors No. 824.
Published by DAW Books, Inc.
375 Hudson Street, New York, NY 10014.
All characters and events in this book are fictitious.
Any resemblance to persons living or dead is strictly coincidental.
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This series is dedicated to my mother, Barbara Jean Evans, who taught to me a deep affection for Toad Hall, the Hundred Acre Woods, the Shire, and many other hidden places and countries beyond the fields we know. She also induced in me a lifelong desire to make my own discoveries, and to share them with others. I wish to share these books with her.
Author’s Note
. . . Of all the many changing things In dreary dancing past us whirled, To the cracked tune that Chronos sings, Words alone are certain good. Where are now the warring kings, Word be-mockers?—By the Rood, Where are now the warring kings? An idle word is now their glory, By the stammering schoolboy said, Reading some entangled story: The kings of the old time are dead; The wandering earth herself may be Only a sudden flaming word, In clanging space a moment heard, Troubling the endless reverie.
—WILLIAM BUTLER YEATS (from The Song of the Happy Shepherd)
I am indebted to Eva Cumming, Nancy Deming-Williams, Paul Hudspeth, Peter Stampfel, and Doug Werner, who all had a hand in the cultivation of this book. Their insightful comments and suggestions have taken root—in some instances, putting forth rather surprising blossoms. Also, and as usual, special thanks go to my brave editors, Betsy Wollheim and Sheila Gilbert, who have labored mightily through both storm and drought.
(By the way, all the above mentioned are just the kind of folk I want at my side if I’m ever ambushed by Norns. This might be construed as a somewhat dubious honor, but ’tis mine own to bestow.)
NOTE: There is a cast of characters, a glossary of terms, and a guide to pronunciation at the back of this volume.
Synopsis of The Dragonbone Chair
For eons the Hayholt belonged to the immortal Sithi, but they had fled the great castle before the onslaught of Mankind. Men have long ruled this greatest of strongholds, and the rest of Osten Ard as well. Prester John, High King of all the nations of men, is its most recent master; after an early life of triumph and glory, he has presided over decades of peace from his skeletal throne, the Dragonbone Chair.
Simon, an awkward fourteen year old, is one of the Hayholt’s scullions. His parents are dead, his only real family the chamber maids and their stern mistress, Rachel the Dragon. When Simon can escape his kitchen-work he steals away to the cluttered chambers of Doctor Morgenes, the castle’s eccentric scholar. When the old man invites Simon to be his apprentice, the youth is overjoyed—until he discovers that Morgenes prefers teaching reading and writing to magic.
Soon ancient King John will die, so Elias, the older of his two sons, prepares to take the throne. Josua, Elias’ somber brother, nicknamed Lackhand because of a disfiguring wound, argues harshly with the king-to-be about Pryrates, the ill-reputed priest who is one of Elias’ closest advisers. The brothers’ feud is a cloud of foreboding over castle and country.
Elias’ reign as king starts well, but a drought comes and plague strikes several of the nations of Osten Ard. Soon outlaws roam the roads and people begin to vanish from isolated villages. The order of things is breaking down, and the king’s subjects are losing confidence in his rule, but nothing seems to bother the monarch or his friends. As rumblings of discontent begin to be heard throughout the kingdom, Elias’ brother Josua disappears—to plot rebellion, some say.
Elias’ misrule upsets many, including Duke Isgrimnur of Rimmersgard and Count Eolair, an emissary from the western country of Hernystir. Even King Elias’ own daughter Miriamele is uneasy, especially about the scarlet-robed Pryrates, her father’s trusted adviser.
Meanwhile Simon is muddling along as Morgenes’ helper. The two become fast friends despite Simon’s mooncalf nature and the doctor’s refusal to teach him anything resembling magic. During one of his meanderings through the secret byways of the labyrinthine Hayholt, Simon discovers a secret passage and is almost captured there by Pryrates. Eluding the priest, he enters a hidden underground chamber and finds Josua, who is being held captive for use in some terrible ritual planned by Pryrates. Simon fetches Doctor Morgenes and the two of them free Josua and take him to the doctor’s chambers, where Josua is sent to freedom down a tunnel that leads beneath the ancient castle. Then, as Morgenes is sending off messenger birds bearing news of what has happened to mysterious friends, Pryrates and the king’s guard come to arrest the doctor and Simon. Morgenes is killed fighting Pryrates, but his sacrifice allows Simon to escape into the tunnel.
Half-maddened, Simon makes his way through the midnight corridors beneath the castle, which contain the ruins of the old Sithi palace. He surfaces in the graveyard beyond the town wall, then is lured by the light of a bonfire. He witnesses a weird scene: Pryrates and King Elias engaged in a ritual with black-robed, white-faced creatures. The pale things give Elias a strange gray sword of disturbing power, named Sorrow. Simon flees.
Life in the wilderness on the edge of the great forest Aldheorte is miserable, and weeks later Simon is nearly dead from hunger and exhaustion, but still far away from his destination, Josua’s northern keep at Naglimund. Going to a forest cot to beg, he finds a strange being caught in a trap—one of the Sithi, a race thought to be mythical, or at least long-vanished. The cotsman returns, but before he can kill the helpless Sitha, Simon strikes him down. The Sitha, once freed, stops only long enough to fire a white arrow at Simon, then disappears. A new voice tells Simon to take the white arrow, that it is a Sithi gift.
The dwarfish newcomer is a troll named Binabik, who rides a great gray wolf. He tells Simon he was only passing by, but now he will accompany the boy to Naglimund. Simon and Binabik endure many adventures and strange events on the way to Naglimund: they come to realize that they have fallen afoul of a threat greater than merely a king and his counselor deprived of their prisoner. At last, when they find themselves pursued by unearthly white hounds who wear the brand of Stormspike, a mountain of evil reputation in the far north, they are forced to head for the shelter of Geloë’s forest house, taking with them a pair of travelers they have rescued from the hounds. Geloë, a blunt-spoken forest woman with a reputation as a witch, confers with them and agrees that somehow the ancient Norns, embittered relatives of the Sithi, have become embroiled in the fate of Prester John’s kingdom.
Pursuers human and otherwise threaten them on their journey to Naglimund. After Binabik is shot with an arrow, Simon and one of the rescued travelers, a servant girl, must struggle on through the forest. They are attacked by a shaggy giant and saved only by the appearance of Josua’s hunting party.
The prince brings them to Naglimund, where Binabik’s wounds are cared for, and where it is confirmed that Simon has stumbled into a terrifying swirl of events. Elias is coming soon to besiege Josua’s castle. Simon’s serving-girl companion was Princes
s Miriamele traveling in disguise, fleeing her father, whom she fears has gone mad under Pryrates’ influence. From all over the north and elsewhere, frightened people are flocking to Naglimund and Josua, their last protection against a mad king.
Then, as the prince and others discuss the coming battle, a strange old Rimmersman named Jarnauga appears in the council’s meeting hall. He is a member of the League of the Scroll, a circle of scholars and initiates of which Morgenes and Binabik’s master were both part, and he brings more grim news. Their enemy, he says, is not just Elias: the king is receiving aid from Ineluki the Storm King, who had once been a prince of the Sithi—but who has been dead for five centuries, and whose bodiless spirit now rules the Norns of Stormspike Mountain, pale relatives of the banished Sithi.
It was the terrible magic of the gray sword Sorrow that caused Ineluki’s death—that, and mankind’s attack on the Sithi. The League of the Scroll believes that Sorrow has been given to Elias as the first step in some incomprehensible plan of revenge, a plan that will bring the earth beneath the heel of the undead Storm King. The only hope comes from a prophetic poem that seems to suggest that “three swords” might help turn back Ineluki’s powerful magic.
One of the swords is the Storm King’s Sorrow, already in the hands of their enemy, King Elias. Another is the Rimmersgard blade Minneyar, which was also once at the Hayholt, but whose whereabouts are now unknown. The third is Thorn, black sword of King John’s greatest knight, Sir Camaris. Jarnauga and others think they have traced it to a location in the frozen north. On this slim hope, Josua sends Binabik, Simon, and several soldiers off in search of Thorn, even as Naglimund prepares for siege.
Others are affected by the growing crisis. Princess Miriamele, frustrated by her uncle Josua’s attempts to protect her, escapes Naglimund in disguise, accompanied by the mysterious monk Cadrach. She hopes to make her way to southern Nabban and plead with her relatives there to aid Josua. Old Duke Isgrimnur, at Josua’s urging, disguises his own very recognizable features and follows after to rescue her. Tiamak, a swamp-dwelling Wrannaman scholar, receives a strange message from his old mentor Morgenes that tells of bad times coming and hints that Tiamak has a part to play. Maegwin, daughter of the king of Hernystir, watches helplessly as her own family and country are drawn into a whirlpool of war by the treachery of High King Elias.
Simon and Binabik and their company are ambushed by Ingen Jegger, huntsman of Stormspike, and his servants. They are saved only by the reappearance of the Sitha Jiriki, whom Simon had saved from the cotsman’s trap. When he learns of their quest, Jiriki decides to accompany them to Urmsheim mountain, legendary abode of one of the great dragons, in search of Thorn.
By the time Simon and the others reach the mountain, King Elias has brought his besieging army to Josua’s castle at Naglimund, and though the first attacks are repulsed, the defenders suffer great losses. At last Elias’ forces seem to retreat and give up the siege, but before the stronghold’s inhabitants can celebrate, a weird storm appears on the northern horizon, bearing down on Naglimund. The storm is the cloak under which Ineluki’s own horrifying army of Norns and giants travels, and when the Red Hand, the Storm King’s chief servants, throw down Naglimund’s gates, a terrible slaughter begins. Josua and a few others manage to flee the ruin of the castle. Before escaping into the great forest, Prince Josua curses Elias for his conscienceless bargain with the Storm King and swears that he will take their father’s crown back.
Simon and his companions climb Urmsheim, coming through great dangers to discover the Uduntree, a titanic frozen waterfall. There they find Thorn in a tomblike cave. Before they can take the sword and make their escape, Ingen Jegger appears once more and attacks with his troop of soldiers. The battle awakens Igjarjuk, the white dragon, who has been slumbering for years beneath the ice. Many on both sides are killed. Simon alone is left standing, trapped on the edge of a cliff; as the ice-worm bears down upon him, he lifts Thorn and swings it. The dragon’s scalding black blood spurts over him as he is struck senseless.
Simon awakens in a cave on the troll mountain of Yiqanuc. Jiriki and Haestan, an Erkynlandish soldier, nurse him to health. Thorn has been rescued from Urmsheim, but Binabik is being held prisoner by his own people, along with Sludig the Rimmersman, under sentence of death. Simon himself has been scarred by the dragon’s blood and a wide swath of his hair has turned white. Jiriki names him “Snowlock” and tells Simon that, for good or for evil, he has been irrevocably marked.
Foreword
The wind sawed across the empty battlements, yowling like a thousand condemned souls crying for mercy. Brother Hengfisk, despite the bitter cold that had sucked the air from his once-strong lungs and withered and peeled the skin of his face and hands, took a certain grim pleasure in the sound.
Yes, that is what they will all sound like, all the sinful multitude who scoffed at the message of Mother Church—including, unfortunately, the less rigorous of his Hoderundian brothers. How they will cry out before God’s just wrath, begging for mercy, when it is far, far too late. . . .
He caught his knee a wicked blow on a stone lying tumbled from a wall, and pitched forward into the snow with a crack-lipped squeal. The monk sat whimpering for a moment, but the painful bite of tears freezing on his cheek forced him back onto his feet. He hobbled forward once more.
The main road that climbed through Naglimund-town toward the castle was full of drifting snow. The houses and shops on either side had nearly disappeared beneath a smothering blanket of deadly white, but even those buildings not yet covered were as deserted as the shells of long-dead animals. There was nothing on the road but Hengfisk and the snow.
As the wind changed direction, the whistling of the fluted battlements at the top of the hill rose in pitch. The monk squinted his bulging eyes up at the walls, then lowered his head. He trudged on through the gray afternoon, the crunch of his footsteps a near-silent drumbeat accompanying the skirling wind.
It is no wonder the townspeople have fled to the keep, he thought, shivering. All around him gaped the black idiot-mouths of roofs and walls staved in by the weight of snow. But inside the castle, under the protection of stone and great timbers, there they must be safe. Fires would be burning, and red, cheerful faces—sinners’ faces, he reminded himself scornfully: damned, heedless sinners’ faces—would gather around him and marvel that he had walked all this way through the freakish storm.
It is Yuven-month, is it not? Had his memory suffered so, that he could not remember the month?
But of course it was. Two full moons ago it had been spring—a little cold, perhaps, but that was nothing to a Rimmersman like Hengfisk, reared in the chill of the north. No, that was the freakish thing, of course, that it should be so deadly cold, the ice and snow flying, in Yuven—the first month of summer.
Hadn’t Brother Langrian refused to leave the abbey, and after all Hengfisk had done to nurse him back to health? “It’s more than foul weather, Brother,” Langrian had said. “It’s a curse on God’s entire creation. It’s the Day of Weighing-Out come in our lifetimes.”
Ah, that was well enough for Langrian. If he wanted to stay in the burned wrack of Saint Hoderund’s abbey, eating berries and such from the forest—and how much fruit would there be anyway, in such unseasonable cold?—then he could do as he pleased. Brother Hengfisk was no fool. Naglimund was the place to go. Old Bishop Anodis would welcome Hengfisk. The bishop would admire the monk’s clever eye for what he had seen, the stories that Hengfisk could tell of what had happened at the abbey, the unseasonable weather. The Naglimunders would welcome him in, feed him, ask him questions, let him sit before their warm fire. . . .
But they must know about the cold, mustn’t they? Hengfisk thought dully as he pulled his ice-crackling robe closer about him. He was in the very shadow of the wall now. The white world he had known for so many days and weeks seemed to have come to an ending, a precipice that vanished into stony nothingness. That is, they must know about the snow and al
l. That’s why they’ve all left the town and moved into the keep. It’s the damnable, demon-cursed weather that’s keeping the sentries off the walls, isn’t it? Isn’t it!?
He stood and surveyed with mad interest the pile of snow-mantled rubbish that had been Naglimund’s greater gate. The huge pillars and massive stones were charred black beneath the drifts. The hole in the sagging wall stood large enough to hold twenty Hengfisks standing abreast, shoulder to bony, trembling shoulder.
Look how they’ve let things go. Oh, they’ll shriek when their judgment comes, shriek and shriek with never a chance to make amends. Everything has been let go—the gate, the town, the weather.
Somebody must be scourged for such negligence. Doubtless Bishop Anodis had his hands full trying to keep such an unruly flock in line. Hengfisk would be only too happy to help that fine old man minister to such slackers. First, a fire and some warm food. Then, a little monasterial discipline. Things would soon be brought to rights. . . .
Hengfisk stepped carefully through the splintered posts and white-covered stones.
* * *
The thing of it was, the monk slowly realized, in a way it was quite . . . beautiful. Beyond the gate, all things were covered in a delicate tracery of ice, like lacy veils of spiderweb. The sinking sun embellished the frosted towers and ice-crusted walls and courtyards with rivulets of pale fire.
The cry of the wind was somewhat less here within the battlements. Hengfisk stood for a long while, abashed by the unexpected quiet. As the weak sun slid behind the walls, the ice darkened. Deep violet shadows welled up in the corners of the courtyard, stretching laterally across the faces of the ruined towers. The wind softened to a feline hiss, and the pop-eyed monk lowered his head in numb recognition.
Deserted. Naglimund was empty, with not a single soul left behind to greet a snow-bewildered wanderer. He had walked leagues through the storm-ridden white waste to reach a place that was as dead and dumb as stone.